Motorola Sp50 Programming Manual

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Provider of Motorola SP50, SP50+ Programming cables, batteries, antennas and Original Parts. Exploded parts view PDF - Click here. SP50 Service Manual 6880903Z24-A Author: Compiled by Eric Lemmon WB6FLY Created Date: 3:22:18 PM. COMPUTER SOFTWARE COPYRIGHTS English 4 The Motorola products described in this manual may include copyrighted Motorola computer programs stored in semiconductor.

The SP50 is dealer programmable. The software, cable and RIB (radio interface box) are necessary for programming this unit. If you are needing to match an existing unit, you can have the radio programmed at your local dealer or by shipping your radios to a service center. (Typically $15 to $25 US) When looking for the second radio, be certain to get an SP50 with the same model number as your existing unit to ensure they will work together properly. Model numbers beginning with P93 are VHF and P94 are UHF. Posted on May 06, 2009. You have posted this question under the heading for the Motorola SP50 battery pack.

I will assume you are referring to the SP50 radio. Check your radio's grill to be certain it is clear of debris. Was this radio previously working correctly?

If so, that eliminates a programming or narrowband-wideband issue. If the radio is new to the group, you might check the programming and verify if the others in your workgroup are narrow or wideband. Two common failure parts which could effect the sound coming from the speaker would be the volume potentiometer (the part your volume knob sets on top of), and the speaker itself. It is possible your radio may need repair. In most cases this style radio is repairable for approx. $85 flat rate. Aug 04, 2009.

This si a mini guide I hope it helps.please rate me.thanks.The Fang Career Guide Settings Use the 12 race schedule and turn Yellow Flags ON. You can advance quicker with the shorter length season and the Yellow Flags often give you a break by allowing you to catch up for the restart. Startup. Sponsors: Don't take the hardest (best paying) sponsorships right away.

You're only paid if you actually meet those expectations. Team: For now, go with the cheapest talent available. If costs are equal, go with a pit crew guy with the better speed rating. You should also keep an eye out for a good potential rating Sponsorship The way to bigger and better sponsorship is to raise Sponsor Prestige.

Motorola Sp50 Programming Manual

When it reaches 60, you will get tougher and more lucrative offers. Hopefully, you will also have a good enough car to achieve these new goals. Expectations and Income: This tells you what the sponsor wants from you and how much they will pay you when you meet their standards.

Prestige: Prestige is a measure of how respected this sponsor is in the world of NASCAR. Typically, a sponsor with higher prestige will have more difficult expectations and better income. Prestige changes depending upon your race finish. The better you finish, the more likely that sponsor's prestige will go up. You will receive a bonus payout anytime a sponsor's prestige reaches a new all-time high. Also, when a sponsor's prestige reaches the next level (60, 70, 80, 90), new offers will become available from sponsors in that location.

These new offers will have more difficult expectations, but significantly better income. Happiness: Happiness is a measure of how your sponsor feels about your performance. This is based primarily on whether or not you meet their expectations. When a sponsor's happiness is above 70, you will receive bonus income. Team In the early going, especially when you don't really need to build new equipment, go with the cheapest Builders. This will help keep costs down and maximize your income. Your Team is broken down into 2 types: Builders and Pit Crew.

The average ratings of your Pit Crew determine the quality of your stops. Their average speed will determine overall how quick your stops will be. Their average skill will determine the likelihood of pit crew fumbles. Overall, speed is probably more valuable than skill. Your Builder's ratings are used in the construction of new equipment.

A crew's Happiness is very important. A crew member will perform at his indicated rating when his Happiness is at 75. When it is less than that, their actual performance is up to 15% lower (Happiness of 50). The reverse is also true: Happiness of 100 will give 15% better performance than the indicated rating. The Happiness is dependent upon your race finishes.

Manual

Each crew member has an expected finish that is based upon his average rating. When you do better than expected, their happiness will increase.

R&D This is perhaps the most important aspect of your operation. You need to invest in R&D early and often in order to improve your cars' performance. Each level of R&D equates to an increase of 10 in the base value of that rating. For example in the beginning, your R&D level of Engine Power is 0. Your base rating for Engine Power on new equipment is 50. When you finish R&D on Engine Power 1, the base rating will be 60.

This base rating is averaged with your Builder's rating (adjusted by Happiness) to determine how good that piece of equipment will be. In the above example with Eng. Power of 1 and an Engine Builder with a Power rating of 66 (and Happiness of 75), any new engine you build would have a Power rating of about 63. So, after you finish your first piece of R&D, go to your Team Builders menu and fire the guy with the same rating as the R&D you just finished.

So, if you've finished Eng. Power, fire your Engine Builder and get a new one who has ratings in the 60's.

This new Builder will be able to take full advantage of the latest R&D. Garage This is the most complex area of your operation, although not at first. As your equipment improves, you'll want to visit this area often to make sure your equipment is in good Condition. For every 2 points of Condition loss, your car will lose 1 point off of its ratings down to a minimum value of 50.

Motorola sp50 programming manual pdf

Condition loss depends on how much you abuse your car during a race. But since the difference between a 53 and a 50 isn't that much, you shouldn't worry about repairing your equipment until you build your first new engine or chassis. This will save you some cash. Once you do finally build something new, you'll need to start monitoring its Condition and repairing as necessary. Overhauling will increase an older piece of equipment's ratings utilizing your latest level of R&D. However, until you have several levels of R&D in each area, it's usually more cost effective to just Build new equipment. General Racing Practice each track before you qualify/race.

Your car handles very differently than it does in Quick Race. You can also make some fairly easy tweaks to your Car Setup that will greatly increase your lap times in the early races of career. You'll probably want to increase the wedge setting a bit to tighten the car (so it isn't so skid happy).

But the single biggest improvement you can make is to your Gear Ratio. Adjust 4th gear until you are maxing out at 9000 RPM at the end of the straightaways.

Going any higher than 9000 could damage your engine. ALWAYS qualify for the race. Not only are at least one of your Sponsor expectations based on qualifying, but starting as close to the front as you can will help your race finishes. Be patient and take what the track and other racers will give you. Remember that at the beginning of a career, you're not competing for the win. Set your sights on finishing 40th and run a race that will get you there.

Don't be overly aggressive; if you lose control and crash with yellow flags OFF, you won't be able to recover for a good finish. In the early going, you're pit crew is not very good, and you will lose some time in the pits. You can overcome this with some pit strategy (2 tire stops on low tire wear tracks like Daytona) or by just trying to gain as many spots as you can before the mid-race pit stop.

Here's a guideline to how you should be qualifying and finishing depending upon the average rating of your car: 50: 40th 60: 30th 70: 20th 80: 10th 90: 1st These are for Veteran difficulty with a player who can usually finish in the Top 5 in Quick Race. Rookie mode is significantly easier. Secrets Unlock Tiburon Speedway If you have a save from any 2003 EA Sports game on your hard drive or memory card, the Tiburon Speedway track will be automatically unlocked. Unlock Fantasy Drivers Enter Extra Drivers as the Create-a-Car neame to unlock all fantasy drivers.

Motorola Sp50 Programming Software Download

Mar 25, 2009.